“Editing that makes people stay” — cinematic portfolio for a freelance video editor
// Project figures
Portfolio for a freelance video editor. The showreel is king: autoplay, sound off by default, captions styled like an editing desk (“SRC_01 — SHOWREEL”) and mono type for an editorial look.
Web Design
Front-End Development
Art Direction
2026
Deep black gives the video content room to breathe. The electric blue adds a creative signature without ever competing with the images. Mono type for captions, grotesque for titles: the visual language of an editing desk.
Full-screen video hero, autoplay, sound off by default.
Mono labels “SRC_01 — SHOWREEL”, editing-desk look.
Each project with its video, its context and its target platform.
Plain HTML/CSS/JS, GSAP animations, fast loading on mobile.
“One AI runs the entire agency” — website for a self-hosted AI infrastructure for creator agencies
// What the site highlights
Product site for Voxen, a self-hosted AI infrastructure that runs a creator agency end to end. Design direction: pure black background, canvas-animated node network, lime green accent and terminal-style mono type.
Art Direction
Front-End Development
Motion & animation
2026
Pure black and neon lime evoke the raw energy of an infrastructure that never stops running. The animated node network embodies the idea of a single brain orchestrating several modules. Mono type everywhere: you are inside the machine.
Canvas node constellation, neon glow that reacts to the cursor.
Detailed grid of the infrastructure, presented module by module.
Problem → modules → process → pricing, on a single page.
Terminal typography, lime green accent, pure black background.
“Our own website turned into an explorable village” — hand-written canvas engine, 60 fps, mobile styled like a handheld console
// What the project explores
Study project: our own website turned into an explorable village. Hand-written canvas engine, 60 fps, mobile styled like a handheld console — a playground to explore what a site can dare to do. Every stall in the village opens a section of the real site.
Art Direction
Engine & development
Pixel art & level design
2026
A village palette: grass greens and a clear sky, water and wood for texture, a deep navy to anchor the roofs and the interface. Bold colors, drawn pixel by pixel — enough for a site to become a place.
16 px tile rendering, camera, collisions and animations: all hand-written, no game engine.
Every stall in the village opens a part of the site: audit, pricing, work, contact…
The free audit is requested from the Counter — a real form, submitted just like on the site.
On mobile, a wooden shell with a D-pad and an A button. You play the village with your finger.